Independent game studio · Seattle, WA
Building real games, for real gamers.
DESKWORK Studios is developing EOH Episode I: Sovereign — a cyberpunk action RPG where power is taken, not given.
Cyberpunk Action RPG
EOH Episode I: Sovereign
Some fights you win with a Blade. Others, you win by becoming someone else.
Genre
Action RPG
Platforms
PC, Console
Engine
Unreal Engine 5
The studio is currently building out the game's first playable demo. Expect it Winter 2026.
About DESKWORK
DESKWORK is made a reality by its talented people — here's the story behind the name and the founding of the studio.
Founder Q&A
So you served in the US armed forces?
Yes, I was in the Navy. I served as a Master at Arms — LE and counter-terrorism specialist.
What got you so interested in game development?
My original dream was to be a comic book artist. I later considered film would be a better medium for mass impact, but settled on gaming after I read a statistic that said games got over 100x the time and investment by players — meaning if I wanted to build worlds people could experience and explore fully, gaming was the right way to go.
Why “DESKWORK” — where’d the name come from?
In elementary school, me and my best friend were constantly creating our own card games, characters, and comic books at our all-in-one chair desks. Hence “Desk Work” was born.
What drives your approach to games and design?
I love video games — games in general. I believe perhaps the most important element of the experience of games is the will to power: the drive to master the digital world, in terms of understanding its story’s depth and its mechanical nuances, up to and past the point of victory.
How are you using AI, or how does AI and upcoming tech factor into your development?
DESKWORK embraces AI tools with human direction, keeping player experience the foremost focus. We believe AI is a tool, not a replacement — one we work to harmonize with, so we can build better games.
Team
Peter Jeffrey Smith
Founder, CEO & Creative Director
Leads studio direction, world design, and creative vision for Sovereign. Former Navy Master at Arms; studied game design at Full Sail University.
Jaren Urey
Lead Developer
Handles core gameplay implementation in C++ and Blueprint, building out Sovereign in Unreal Engine 5. Graduate of Full Sail University's video game development program, class of 2025.
Studio
Structure
Delaware C-Corp
Location
Seattle, WA
Status
Preproduction and fundraising
Get in touch
For inquiries, partnerships, or to request our studio deck, reach out directly.
Email us